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Vortex is a high-fidelity, realtime physics engine developed by CM Labs Simulations that simulates rigid body dynamics, collision detection, contact determination, and dynamic reactions. Vortex adds accurate physical motion and interactions to objects in visual-simulation applications for operator training, mission planning, product concept validation, vehicle and robotics testing, haptics devices, immersive and virtual reality (VR) environments.〔http://www.cm-labs.com/market/robotics/products/vortex-dynamics-software〕 The Vortex C++ SDK has several modules that simulate physics-based particles, sensors, floating bodies, cable systems, grasping, and wheeled and tracked vehicles. Developers integrate their projects into 3D visualization frameworks such as OpenSceneGraph (OSG) and Vega Prime, and deploy them in environments that contain software-in-the-loop (SIL), MATLAB, hardware-in-the-loop (HIL), and motion platform components. == History == Vortex is developed by CM Labs Simulations Inc., a private company established in Montreal in 2001. CM Labs was created when the management of MathEngine Canada Inc. purchased a portion of the business from MathEngine PLC, the parent company in the UK. MathEngine Canada Inc. was originally the research and development team responsible for creating the Karma physics simulation engine for computer games. CM Labs shifted its focus away from gaming to the visual simulation for training (VST) market, targeting Vortex at robotics and heavy-equipment operator training in both commercial and military applications. Vortex has been under active development ever since the initial launch of the software in 2001. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Vortex (software)」の詳細全文を読む スポンサード リンク
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